Jonathan Hobman

AI systems builder & technical generalist.

I build agent workflows, 3D/AI pipelines, and full-stack prototypes. Currently shipping Dreams to Reality — an open-source PS5 Dreams → 3D model pipeline.

About

AI systems builder and full-stack developer with 3.5 years in commercial games and recent independent work shipping agent workflows, automation systems, and 3D/AI products. Strong at turning messy ideas into working prototypes, connecting models to tools, and improving reliability through better process, testing, and iteration.

Currently most interested in the intersection of AI with 3D generation, animation, interactive narrative, education, and game-making platforms.

Selected work

Experience

Toolkit

Languages
Python · TypeScript · JavaScript · HTML · CSS
Frameworks
React · Node.js · FastAPI · Tailwind · Vitest · Pytest · Docker
AI / ML
Claude Code · Codex · Gemini · Ollama · MCP · model routing · agent workflows
3D / Graphics
Hyper3D Rodin · RealityScan · COLMAP · OpenCV · Blender · Three.js · Gaussian Splatting
Game engines
Unity · Unreal · Godot · Dreams (PlayStation)

Contact

Open to roles in AI engineering, 3D/AI pipelines, agent infrastructure, and interactive AI products. London-based; remote and visa-sponsored roles welcome.